
It used OpenGL for 3D and there was nothing like Open-GL for the Jaguar, and few games had made any sort of attempt at texture-mapping the entire display. Tomb Raider, in anything like the form we know, would have been very difficult to do on Jaguar. It seems very unlikely to me… the first released version of Tomb Raider was late 96, even later than Quake’s release. Mike:This is the first time I’ve ever heard anything about Tomb Raider and Jaguar in the same paragraph. This led to Tomb Raider being rescheduled for after Eidos acquired U.S Gold.Īs noted in an interview by Ross Sillifant with Mike Fulton: It has been confirmed that this revision was cancelled. The expected release date had been targeted for 1st QTR 1996. It has been confirmed that there was an N64 port in progress but this got cancelled due to “contractual agreements” presumably with Sony.Īs Tomb Raider was in development through 1995. It is *rumored* that early revisions of Tomb Raider were to be planned be released on: The original concept showed early drawings of a male character which they changed to a female named Lara Cruz then to the heroine we know as Lara Croft. Tomb Raider was then re-released on the N-Gage Nokia phone to promote the franchise further. Subsequently the game was released early October 1996 on several platforms such as: PC, Sega Saturn and PlayStation. Tomb Raider’s design and concept started in 1994, Core Design, of Derby decided that they wanted to make a video game based on ‘Tomb Raiding’. Overview: Tomb raider was not only one of the best selling, early 3D games, but it was the most recognizable icon of the PlayStation brand.
